Feasibility evaluation model of English culture teaching based on virtual reality and bio technology
DOI:
https://doi.org/10.5912/jcb1074Abstract
To solve the poor teaching quality caused by many uncertain factors in the feasibility evaluation model of English culture teaching, a feasibility evaluation model of English culture teaching based on virtual reality technology is proposed. Taking the interactive virtual teaching as the starting point, the virtual teaching information is preprocessed, and a multi-modal teaching mode based on virtual reality technology is established to improve the teaching quality from the two aspects of intention understanding and intelligent interaction. The fuzzy evaluation algorithm is designed and applied to the feasibility evaluation model of English culture teaching. The feasibility evaluation is realized through weight set and fuzzy evaluation matrix. The experimental results show that the feasibility evaluation model of English culture teaching based on virtual reality technology can improve students' English performance and improve the quality of English culture teaching. After decades of innovation, virtual reality's key technologies have now laid the groundwork for the sector's further expansion. The immersive virtual reality classroom takes on aspects of modern online education like being short and compact, big and open, as a bold attempt to combine current information science and technology with new teaching concepts. When combined with immersive virtual reality technology, virtual reality classrooms may reach a high level of immersion, engagement, and conceptualization. In this research, we evaluate the history of virtual reality and its possible development route from both a technical and educational perspective. Using a Civic Science course as an example, the feasibility and importance of building an immersive virtual reality classroom have been carefully investigated. It has been suggested that such a classroom be designed, and its features and advantages have been examined. In order to meet the unique needs of each student in the newly constructed virtual reality classroom, the testing, analysis, and evaluation work must be accomplished and adjustments must be made.